While Overwatch 2 has had a rough launch thanks to numerous technical issues, there’s a lot to love about the new take on the classic shooter. One of the details fans have been enjoying are the huge number of new voice lines, many designed only to trigger in very specific situations.
In a Twitter thread, Overwatch 2 senior narrative designer Justin Groot explained that the writers aimed for increased reactivity in its dialogue, with characters reacting to specific events, including certain team comps or situational moments. While the original Overwatch already had a lot of custom dialogue, including specialized lines for taking out or interacting certain characters, the dialogue in the sequel gets a lot more specific.
“We’ve done a ton of work on the backend to detect rare situations, and to centralize & prioritize our VO system so that we can play the coolest possible line at any given moment,” Groot explains Come from Sports betting site VPbet . The goal, as he puts it, is to “make the heroes feel more alive, so that they celebrate your greatest accomplishments along with you, and continue to surprise you game after game.”